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Symmetry Under Transformation
Cubical Maze Module
Classic toy. (PITCH DECK)
Full-spectrum Cognitive engagement. Cognitive tool.
Science Technology Engineering Mathematics -- the future of the U.S. is on the line.
"At present, it seems that inadequate attention is being paid to the teaching of STEM in early childhood education. Less than 5 percent of time in formal early childhood education settings is devoted to STEM learning, according to research presented at a recent conference on fostering STEM trajectories organized by the Joan Ganz Cooney Center and the New America research institute.”
Sommer Cube (S3). What it is. What it does.
The Answers take a little explaining: follow multiple perspectives -- mental and manual rotation: the sciences, art, and music -- with Links.
Adventure By Topology
Or go directly to OVERVIEW.
S3 is about challenging assumptions.
S3 is about exploration of deep causal structure.
S3 is about the need for more learning proficiency than problem solving competence.
S3 is about variations on a theme of square and circle, a counterpoint of logic and intuition.
S3 is about uncertainty as tool.
"I cannot state strongly enough my conviction that the preoccupation with Consistency, so valuable for Mathematical Logic, has been incredibly destructive to those working on models of mind .…This obsession has kept us from seeing that thinking begins with defective networks that are slowly (if ever) refined and updated.”
Marvin Minsky, A Framework for Representing Knowledge, 1975
Control and Communication in the Animal and the Machine
Toward understanding cognitive development by capturing patterns of changing analogical abilities. A construction block, a cognitive tool for the education-minded consumer.
"Analogy pervades all our thinking, our everyday speech and our trivial conclusions as well as artistic ways of expression and the highest scientific achievements."
G. Polya, How to Solve It (1945)
A simple block and ball networking system which leverages full-spectrum cognitive / perceptual processing: learning algorithms, and the art of design, with an emphasis on advanced thinking and intuition -- and its reflection upon itself (not "mere facts", but principles); functional relations, particularly goals and feedback (What information is relevant? What are my assumptions? Are they justified?
S3 is about simultaneous mental and manual rotation, giving form to digital and analogical information, a coupling between physical objects and digital information where bits are directly manipulable and perceptible.
In other words, the S3 physical state embodies the digital state of the system, as well as the analogical. (think Tangible User Interface -- TUI)
Thus, S3 is predicated on switchiness (compound cognitive, perceptual, mechanical flip-flop and schedule of reinforcement): switching of relative motion and form.
A programmable logic component (In Field Programmable Gate Array terms), a combinational logic block which contains four tunnels, effectively an array of unconnected, gravity-dependent switches to be programmed by the user as the block is rotated in space, which can be connected to other logic blocks to create multiple adaptive, simultaneous, routes by reconfigurable interconnects.
S3 is about exploration of feedback and symmetry, influences among parts and whole, square and circle -- adaptation to accelerating rates of change and complexity of system and environment: a cognitive development tool (manual / mental rotation studies).
Juxtaposition of square and circle across three dimensions.
Rolling Ball Switch
four bit (0/1) -- nibble Asynchronous Binary Processor (0/1)
Each S3 reorientation simultaneously reprograms the four "gravity feed” tunnels differentially; each acts as a binary (0/1) logic gate (rolling ball "tilt-switch") to impede (0) / allow (1) ball flow.
S3 is about topology of paradox, "contradiction that follows correct deduction from consistent premises”: mixed up abduction (intuition) / deduction / induction. Reasoning as play (think of it as "Pre-K math").
While Rubik’s Cube (about problem solving competence), without that paradox, exercises logic (according to MIT / Rubik’s Cube, "Solving the cube becomes almost trivial once a certain core set of algorithms, called macros, are learned.”), S3 (about human learning proficiency) demands logic and intuition. (note "Brain Games are Bogus.”)
Thus, S3 is about levels of abstraction, pattern, the rule which governs a system or phenomenon, exactly like numeric, musical, or visual relationships; patterns of thought exceeding the parameters normally experienced in logical operations: Apex reasoning (think Bayesian inference -- subjective probabiity as epistemic tool). Where all the rules change.
(From child to super-mathematician, the S3 manipulator has only one path: reason / intuit up the original "evolution of mathematics” ladder, from things, to abstractions of things, to binaryness, to geometryness, to algebraness, to setness -- create more sophisticated problem models, “reinvent" the rules.)
The Smart Block. The Upgrade: Hands and Mind.
Binary and Analogical Reasoning.
The question is: Machine-think or Human-think? Remember, we can switch how we think -- re-program ourselves.
And it’s fun. (CHALLENGES / GAMES)
"On the road again …” (PROFILE)
Consumer Knows Best ...
Unless toy manufacturing reflects what people want, it can win ROI, but lose the customer base.
STEM should not be just a toy "niche market" issue (a "money loser") -- it should be strategic policy, responsibility to consumer issue.
Putting today’s "education-minded consumer" into the strategic planning / intelligence driver's seat.
Innovation. Classic Toy. Full-spectrum cognitive engagement across market segments.
S3. (PITCH DECK)
How to cite this material:
Sommer, M. S., (2016). Sommer Cube: Symmetry Under Transformation. Retrieved from www.sommercube.com.html