Symmetry Under Transformation
Cubical Maze Module
To Support and Strengthen the Disposition to Go On Learning Throughout Life --
To Enable the Children To Teach Us.
INNOVATION IN EDUCATION AND RESEARCH
COMPUTER AS THE PROBLEM: THE FIX — THE SILVER BULLET: THE BIG “SILO"
"Steve Jobs: The Next Insanely Great Thing."
"I used to think that technology could help education. I've probably spearheaded giving away more computer equipment to schools than anybody else on the planet. But I've had to come to the inevitable conclusion that the problem is not one that technology can hope to solve. What's wrong with education cannot be fixed with technology.
"No amount of technology will make a dent."
Steve Jobs (as quoted by Gary Wolf, The Wired Interview, 1996)
The sense of touch overrides the human interaction with complex visual content in important ways. The power of touch, a reciprocity of hand and mind, is missing in computer learning -- a computer learning deficit.
"Nature appears to have built the apparatus of rationality not just on top of the apparatus of biological regulation, but also from it and with it."
Antonio Domasio, "Descarte’s Error”, 1995
TABLE OF CONTENTS S3: What it is. What it does. Follow multiple scientific perspectives — with Links.
open your mind
What does the Sommer Cube (S3) have to do with our new world? It exercises the faculties necessary to program a computer (0/1) -- but without the computer. There is too much computer, not enough peopleness. That is, unlike the iPhone, etc., the S3 allows us to hold on to some of the things we are losing … (also, The Human Use Of Human Beings)
The Smart Block. The Upgrade. "What’s in your child’s playroom?"
A simple block and ball networking system that leverages full-spectrum cognitive / perceptual processing, learning algorithms, and the art of design with an emphasis on advanced thinking.
A development of choices (control flow) to create linearly independent / dependent paths through S3s, using a ball, or symmetry in mathematics.
A mixing of levels of abstraction, self-reference, self-challenge.
"… a kind of Strange Loop, an interaction between levels in which the top level reaches back down towards the bottom level and influences it, while at the same time being itself determined by the bottom level.” Gödel, Escher, Bach
An interplay of square and circle.
The embodiment of Albert Einstein's "Combinatory Play"
(visuospatial: analogical mapping and processing);
Especially Mathematics (science of patterns) Play (without symbols) --
a geometry / topology of paradox (asymmetric, nested self-reference and contradiction).
From developing mind to powerful intellect:
infant, child or world-class mathematician.
The "transformative" nature of Its challenges and games
(dynamic cycle of concrete and abstract reasoning),
From manipulation (manual and mental rotation) to research
(Autism, Alzheimer's, visuospatial, etc),
The S3 offers a true "parallelism of general cognitive fields",
"I'd like to see the S3 in every preschool and elementary school classroom, and in the home of every family with young children.”
Laura E. Berk, Ph.D. Child Development, 8th Edition (cc mss)
crucial to the development / exercise of visuospatial reasoning in
(particularly in the formative years).
How to think.
And it's fun.
Cognitive Tool / Classic Toy / Virtual Reality
Marriage of Constructivism and Computer Learning
Full-Spectrum Cognitive Tool Kit
S3 Smart Block
Cubical Maze Module
PROGRAMABLE LOGIC BLOCKS (binary gate arrays / switches)
Math Topics: Higher-Dimensional Geometry, Topology”)
ROLLING BALL CONSTRUCTION
PLAYGROUND / CHILD DESIGNED
S3 as Fugue
A continuous interweaving, user created, network of tunnel paths (inner voices -- relating to bass line -- cantus firmus), imitative / developed contrapuntally into an orientation independent and network interdependent system of harmony.
S3 as Albert Einstein’s "musicality in the sphere of thought."
J.S. Bach, Die Kunst Der Fugue
In a joyful way
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